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How to make $1,500-$3,500 while having fun, too

Check this out, dammit!
For the last several decades, computer-based games, through their ubiquity, economic influence, and innovative use of new technologies, have become a significant cultural force, surpassing Hollywood films in total revenues.

For a number of years, new media artists have been exploring the possibilities of gaming platforms and creating art games that mix the best qualities of commercial games—accessibility, interactivity, user-engagement—with critical and progressive approaches to narrative and aesthetics.

Artists seeking a Rhizome.org 2004 commission should propose projects that will contribute to the art game genre, or reflect in some way on the following broad interpretations of "game" found at Dictionary.com.

Viewers/players should be able to access the projects online, whether by playing them through a web browser, downloading software, or some other use of internet technologies.

When evaluating proposals, the jury will consider artistic merit, technical feasibility, and technical accessibility.

Although we will provide some technical assistance with final integration into the Rhizome.org web site, artists are expected to develop game-related projects independently and without significant technical assistance from Rhizome.org. Commissioned projects will be listed on the main Rhizome Commission page and included in the Rhizome ArtBase.

You have until until 5:00pm EST (New York time) on Friday, February 15, 2004 to come up with a proposal. That's less than three days! Get to work!

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Best described as a Murakami detox support group, we're all fans of the quirkily brilliant Japanese author, Haruki Murakami, and writing about such things as films we've seen recently and books we're reading (not to mention meandering musings on the man's work, of course) helps us to pass time while waiting for the next book from Haruki-baby.

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